The Story of Topia: Building the Infrastructure for the Social Internet
Sometimes the most impactful companies are born from seeing connections others miss. For Daniel Liebeskind, it was the connection between gaming’s social dynamics and business communication that sparked a decade-long journey to reshape how we interact online.
In a recent episode of Category Visionaries, Daniel shared how his path to founding Topia began long before the metaverse became a buzzword. “I’ve been a serial entrepreneur through my entire life,” Daniel explains. “I had my first company called Megahertz when I was in high school, and that was reformatting computers for kids in low income environments.”
After stints in investment banking and venture capital, Daniel’s entrepreneurial spirit led him back to technology. His fascination with WebRTC, a protocol for real-time communication, sparked a vision of how the internet could evolve. As he describes it, “The Internet is evolving from something that’s sort of static and alone or chronological into something that’s actually more similar to how MMORPGs or multiplayer games work, where it’s real time, it’s connective, it’s experiential.”
This insight came from observing how people used games like EverQuest. “What people actually found is that there’s a whole game component, but then there was a social component where people could just hang out and chat with each other,” Daniel notes. “And that actually became a sub game of EverQuest.”
Three years ago, Daniel started building Everyspace, envisioned as the “WordPress of VR.” But when the pandemic hit, the low VR adoption rates forced a pivot. Instead of abandoning their vision, they adapted it, creating Topia – a browser-based platform that maintained the core idea of spatial social interaction without requiring specialized hardware.
The timing proved perfect. When Burning Man needed a virtual venue, Topia was ready. “The first four months of our company was really trying to build all of the capabilities for people to be able to build their own camps, build their own experiences,” Daniel recalls. The festival brought 20,000 people to their platform, but more importantly, it revealed the potential for enterprise applications.
Today, Topia has evolved beyond its origins as a virtual events platform. They now offer complete metaverse infrastructure that enterprises can deploy behind their firewalls. This shift wasn’t part of the original plan, but emerged from listening to customer needs. As Daniel explains, “We did that because we had AA Game Studio come to us and ask if we would do that and allow them to deeply customize everything.”
Looking to the future, Daniel sees Topia playing a crucial role in the evolution of online interaction. “I really believe that the democratization of social experiences and the ability for anybody to build their own and customize their own social experiences is going to be important to the future of the Internet,” he shares. Their approach is deliberately flexible: “We are building to be front end agnostic use case, agnostic, really focusing on building something that allows for even hundreds of thousands of users in a single instance.”
This vision extends beyond just providing technology. It’s about enabling a new way of connecting online that combines the immediacy of real-time interaction with the customization and control that enterprises need. Whether it’s through 3D environments, VR, augmented reality, or hybrid experiences, Topia aims to be the infrastructure that makes these connections possible.
For Daniel, success isn’t just about building technology – it’s about unlocking human potential. As he puts it, “Really building the tool set for the unlocking of that imagination around social experiences is where we’re going.” In a world increasingly hungry for meaningful digital connection, Topia’s journey from VR platform to enterprise infrastructure provider might just be the foundation for the next evolution of the internet.